Character Sprites

These are the names you will have to use when naming your sprites. For example, to automatically replace the double jump animation with a 9 frame sprite, you will name the sprite. Other names than those listed are acceptable for sprites, but will not be automatically used for any states. All sprites, with the exception of walljump, should have an origin aligned on the bottom center of the sprite for offset. The value of the origin placement location should then be put in the  script. For  an easier way to set origins, see the Useful Tools page.