Is special pressed

Returns whether the special button is pressed while also taking the right stick into account if it’s set to Special.

Syntax
insert

Returns
boolean

Examples
//attack_update.gml //This code triggers another attack if the player inputs a DSPECIAL during a certain portion of USPECIAL. if (attack == AT_USPECIAL && window == 4 && is_special_pressed( DIR_DOWN )) { set_attack(AT_USPECIAL_2); }