Workshop Changelogs

This page documents changes from each patch that have an effect either on the workshop specifically or on gameplay in general.

2.1.2.0 (March 16, 2022)
Official patch notes
 * Added attack grid index


 * now able to retrieve the names of Mollo, Hodan, Pomme, and Olympia.
 * Matches no longer desync when switching between rollback and non-rollback modes online.
 * Fixed keyboard controls causing unintentional up/down hard presses while online.

2.1.1.1 (February 24, 2022)
Official patch notes (Steam)
 * Fixed skins having misaligned VFX.
 * Fixed the  variable (now prioritizes init.gml, then config.ini, then the default value).
 * Attack scripts should no longer run multiple times on subsequent reloads.

2.1.1.0 (February 18, 2022)
Official patch notes
 * Added the following macros for characters:,  ,  ,
 * Added the following macros for player states:,  ,
 * Added hit effect  for hitbox grid index


 * Fixed the Flashbanged double-visioned effect not displaying correctly.
 * Fixed workshop buddies crashing on load.

2.1.0.0 (February 3, 2022)
Official patch notes (Steam)
 * Lots of bugs introduced (also 2 mice and a monkey).
 * Cosmetic change to the appearance of loading workshop characters in the CSS.


 * Added hit effects  through   for hitbox grid index

2.0.8.2 (October 10, 2021)

 * Added function
 * Added function
 * Added function
 * Added function


 * Fixed stage articles being destroyed by reloading in Practice Mode with F5.

2.0.8.0 (August 2, 2021)
Official patch notes
 * Your selected workshop character now shows their current version number on the CSS.
 * Setting the rule override  in a workshop stage's   will hide the standard hud while still running the stage's


 * Added Diamond Grove stage skin.


 * The bottom blastzone only raises up during hitstun if you’re moving down on the frame hitpause ends.

2.0.7.5 (June 17, 2021)
Official patch notes
 * Fixed workshop mode forcing itself on after every match in local VS and local Tournament modes.

2.0.7.4 (May 11, 2021)
Official patch notes
 * Common SFX like standard swipes and hits now have a very slightly random pitch each time they’re played.
 * Stage select now displays the names of custom characters instead of just “Custom”.
 * Practice Mode now displays a prompt to press F5 to reload workshop content.


 * Added macros,  ,  , and   for


 * Fixed an odd crash when changing pages on the workshop character CSS.
 * Fixed not properly getting the time and stock when overridden by the stage. It will now always pick what the option was before the match started.
 * Fixed an article’s  variable not actually being set correctly if spawned via another article.

2.0.7.2 (February 16, 2021)

 * Jump inputs are now processed before attack inputs.


 * instances can now be spawned via
 * instances spawned via stages will search for all normal script and sprite names, but with "npc_" prefixed to it (, , etc.)
 * Added variable  in   instances. This defaults to   when spawning a new player, but if set to , that instance will be counted as the main player instance.
 * Added variable  in   instances. This only works on custom clones.
 * Added variable  in articles and stage articles. This completely disables all movement in the article, so if you have a lot of articles that don't collide with anything, this should speed things up performance-wise.
 * Added macros,   and   to
 * Added function . Currently, the macros for it are,  ,  ,  ,  , and
 * Added as shorthand for . Also, both functions now convert non-string values into strings.
 * Added functions and
 * Added function
 * The functions and  are now available. They also have the aliases  and


 * Fixed workshop skins not applying  correctly when the match actually starts.
 * Fixed team-colored outlines not following
 * Fixed the  state drawing a huge ice block when   is enabled.
 * Fixed a crash when turning on abyss runes while a random workshop character was selected.
 * Fixed the character workshop CSS not looping backwards correctly.
 * Fixed character categories getting misaligned when looping to the start/end of the list while sorting a character.
 * Fixed some options (input display, hitbox visibility, etc.) not bieng reset when exiting the stage editor.
 * Replays containing workshop content that have been updated since are now watchable, but warns you that the characters have been updated before watching it.
 * Replays now load workshop skins.