Has rune

This function checks whether a specific rune is currently equipped on the player calling the function.

Syntax
has_rune( letter );

Returns
Boolean

Basic
// init.gml // sets different character stats depending on whether or not rune "A" is equipped if has_rune( "A" ) { jump_speed = 14; djump_speed = 13; } else { jump_speed = 10; djump_speed = 9; }