Stage Sprites

Workshop stages support 9 stage layers, with 6 background sprites, 1 ground sprite, and 2 foreground sprites. Unlike characters, buddies, and skins, stage sprites are not required to be manually scaled to double its resolution, as the game already loads them with proper scaling. By default, all graphics (aside from ) are positioned at the absolute center of the stage, but this can be changed by adjusting the Offset X and Offset Y options in the editor’s Stage Parameters menu in-game.
 * : The background layers of the stage.  is drawn behind all the layers, followed by the subsequent layers drawing above it but behind the layers on the front until , being just behind.
 * : The layer of the stage itself.
 * : The foreground layers of the stage.  is drawn just in front of , followed by.

Aether Version
Aether versions of the stages will use the same sprites as those in basic versions. To assign the Aether layout a different set of sprites, place the prefix  in the filename of the sprites. Other names than those listed here won't be loaded by the game. To use sprites for stage articles, they should be placed in.