Is strong pressed

Returns whether the Strong button is pressed while also taking the right stick into account if it’s set to Strong.

Syntax
is_strong_pressed( dir );

Returns
boolean

Examples
//attack_update.gml //This code triggers another attack if the player inputs any Strong during a certain portion of FSPECIAL. if (attack == AT_FSPECIAL && window == 3 && is_strong_pressed( DIR_ANY )) { set_attack(AT_FSPECIAL_2); }