Input Names

Use these names when checking a character's input variables. For example,  will check if the special button was pressed within the last 6 frames while down_down will check if the joystick is currently held downward.

Note: There is no. Use  instead. does exist, however.

Basic
// attack_update.gml // pressing the attack button while in the 3rd window will put the character in a different attack window // this will also trigger if you press the button within 6 frames before entering the 3rd window, because of [input]_pressed accounting for input buffer if ( attack == AT_USPECIAL && window == 3 ){ if ( attack_pressed ) { window = 6; window_timer = 0; } }