Hitbox Grid Indexes

These values affect the properties of a specific hitbox. Using these indexes to set values will only apply the values once the hitbox is created. To change the properties of a hitbox after it has been created, you will have to manually edit the variables of the pHitBox object (noted in the pHitBox Variable column).

Projectile Properties
These values only affect the hitbox if the  property is.

Integer Values
In reality, the labels for these grid indexes are arbitrary: each is a macro which returns an integer value. Only values 0 - 99 are valid hitbox data indexes. Some do not have macros assigned to them, but can still be used via the integer value itself to store additional hitbox data.