Attack Indexes

These indexes are used when setting attack grid index and hitbox grid index values, as well as checking the  variables of players and hitboxes.

Extras
These attack indexes are not called automatically. Using one requires manually changing the value of the player's  variable to the desired index in   or calling the attack via  from another script.

Full List
In reality, the labels for the attack indexes are (nearly) arbitrary, but can help you organize attacks as you implement them. Each is a macro which returns an integer value. Only values 0 - 49 are valid attack indexes. Some do not have macros assigned to them, but can be accessed via the integer value itself.