Functions

From Rivals of Aether Unofficial Workshop Manual

General Functions[edit | edit source]

Easing Functions[edit | edit source]

These functions simulate the rate of change over time (start and end over the total time, with current time being your current position in the interpolation).


Sprite Functions[edit | edit source]

These functions affect player sprites.

Draw Functions[edit | edit source]

These functions can only be run from draw scripts, i.e. post_draw.gml, draw_hud.gml, etc. Otherwise, they will have no effect.

Text Functions[edit | edit source]

These functions affect text in the game. To change the look of the text, use the character's fonts folder.

Sound Functions[edit | edit source]

These functions affect sound. The full list of base game sounds can be found here.

Attack/Hitbox Functions[edit | edit source]

These functions relate to attacks and hitboxes.


Character Functions[edit | edit source]

Custom Color Functions[edit | edit source]

These functions affect character colors.


Stage Functions[edit | edit source]

These functions affect stages. They are mostly used in stage scripts.


Camera Functions[edit | edit source]

These functions affect the camera.

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