sprite_get
From Rivals of Aether Unofficial Workshop Manual
This function will get the unique identifying index for a custom sprite file located in your workshop mod's sprites
folder. When called from a stage, this function searches in the path sprites/articles
. If the sprite file is not found, the function will return the index of the built-in sprite "net_disc_spr"
instead.
Syntax[edit | edit source]
sprite_get( sprite );
Arguments[edit | edit source]
Argument | Type | Description |
---|---|---|
sprite
|
string
|
The name of the sprite, without the file extension or _strip# |
Returns[edit | edit source]
int (sprite index)
Examples[edit | edit source]
Basic[edit | edit source]
// post_draw.gml // draws the sprite "my_sprite_strip#.png" at the player's x and y coordinates draw_sprite( sprite_get( "my_sprite" ), 0, x, y );
Advanced[edit | edit source]
// init.gml // stores the sprite in a variable to use later (this is slightly more performant) spr_my_sprite = sprite_get( "my_sprite" );
// draw_hud.gml // draws the sprite to the hud draw_sprite( spr_my_sprite, 0, temp_x, temp_y );