Useful Tools

From Rivals of Aether Unofficial Workshop Manual

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These tools are created to make a character easier to build up, coming from many different parts of the community and outside of the community.

Rivals Workshop Helper[edit | edit source]

Rivals Workshop Helper by Dan Fornace

This tool was created for the purpose of making sprite origins and hitbox locations easier to generate.

How To Use[edit | edit source]

Origins[edit | edit source]

Load in the sprite from the sprites folder that you want to load in, then drag the origin point (right-click hold and drag) to get the numbers (x, y) for the load.gml script values of the loaded sprite.

Hitboxes[edit | edit source]

Once the origin is placed correctly, set suitable locations and properties for the hitboxes using the following steps:

  • Click "New" to create a new hitbox.
    • You will then see the new hitbox data appear below.
    • This shows you the x position, y position, width, and height of the hitbox.
    • These numbers can be used directly for hitbox data in workshop characters
  • Resize the hitbox by clicking and dragging on the white boxes around the selected hitbox.
  • Change the shape of the hitbox with the shape button below the hitbox information.
  • Change the transparency of the hitbox with the eyeball button below the hitbox information.
  • Repeat these steps for every necessary hitbox.
  • To select a different hitbox, click on its data in the right panel.
  • Click the "Clear" button to delete all hitboxes.

The data for these hitboxes should be set to the attack's hitbox data.


ℹ️

You can use the mouse scroll wheel to zoom in and out as well, however this makes the hitbox visualization inaccurate. Always zoom out as far as you can when you have to check for accurate hitbox visuals.

ROA Colors.gml generator[edit | edit source]

ROA Colors.gml generator by C-L

This is a browser-based tool that lets you generate colors.gml data easily with a simple interface. Once generated, it also leaves behind an extra bits of code in colors.gml, which this tool can read to let you edit from where you left off.

How to Use[edit | edit source]

There is also a video of usage demo for this tool in the linked website! But if you prefer a written version:

In the "Sprite's Palette" section, press "Add Row". This creates a row of color, which this tool will use to generate a Range the colors.gml uses.

Press + on the newly created row, this will create a slot for you to put a color in. In a row of color, you want to put all colors of the part you want an alt palette to change, like a row for Hair, a row for Shirts, for example.

Once you put in all the colors, click on one of the colors in the row and press "Set Main". This sets it so that this color is the main color an alt palette will change.

From here, you can go and change alt palettes' colors too, and if you have your sprite loaded in the preview section, the preview will change with it as well.

Audacity[edit | edit source]

Audacity by The Audacity Team

This program was made to edit sounds and music, making it easier to create audio and convert it to .ogg sound files for your character.

How To Use[edit | edit source]

Conversion[edit | edit source]

If a sound file you want to use is not an .ogg file, you can convert it into one:

  • In Audacity, select File -> Import to import the audio file
  • Select File -> Export -> Export as OGG to export it as an .ogg file
    • A box will appear to edit the metadata, but it is not necessary.
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